Use this as @Image1 only for Video 10.2. Set duration to 6 seconds. Do not stretch this prompt to 10–15s. Do not add the old Blue blade ref. If you can extract the last frame of the approved 10.1 clip, use that as start-frame reference instead and keep this board as the visual guide.
@Image1 only6sone grenadecuffs missno capturedense action@Image1 = Day 10.2 production board: Fire smoke-dodge continuation inside the same wet cage-lab corridor. Blue uses cyan energy handcuffs only. Fire uses exactly one green grenade. STYLE: premium cinematic anime render, clean cel-shaded GLYTCH character design, cyan law-light versus watermelon-green smoke, Trigger action timing with KyoAni hand/eye control. Anime style throughout, not photorealistic. CAMERA: one continuous low tracking push along the cyan cuff path, starting behind the flying cuffs at floor height and ending near Fire’s side-exit edge through green smoke. No cuts, no orbit, no reversal. CINEMATIC TIMELINE — 6 seconds, dense escape beat. 0:00-0:01: Start mid-action: the cyan handcuffs fly straight down the wet corridor from viewer-left toward Fire at the far exit. Fire’s right hand on viewer-right snaps the single green grenade downward beside her right boot; her heel twists outward, buckles and green sock cuff visible. 0:01-0:02: The grenade strikes the wet floor and vents watermelon-green smoke sideways in a flat burst. Puddles ripple outward in rings; cyan light skims over cage bars and smoke vapor. 0:02-0:03: Fire pivots sharply off her right boot and drops her shoulder left-to-right across frame. The cyan cuffs pass through the thickening smoke where her torso was one beat earlier, still open, still two clean glowing cuff rings. 0:03-0:04: The cuffs clamp shut on empty air and spark against the wet floor, missing her. Green smoke folds around the rings; droplets jump from the impact line; Fire’s pink-green hair and skirt slash diagonally through the haze. 0:04-0:05: Fire slides diagonally toward the side-exit edge, one hand brushing the cage bars for balance. Blue appears behind the cyan glow as a dark navy silhouette with cyan eyes, arm still extended, scarf edge snapping forward. 0:05-0:06: The cuffs recoil a half-step on the floor without becoming a rope or chain. Fire disappears through the green smoke at frame-right, not captured. Hold the final instant on cyan sparks dying under green smoke. SOUND: cuff energy whistle, grenade metal clack on wet concrete, smoke pressure hiss, boot rubber scrape, puddle splash, cyan clamp snap on empty floor, cage bar hand-scrape, Blue’s glove creak, green smoke swallowing the corridor. 4K, Ultra HD, rich details, sharp clarity, stable picture, cinematic anime texture.
Checklist: PASS 1. Seed mapping: @Image1 is one Day 10.2 board showing Blue, Fire, corridor, map, grenade, cuff miss, smoke dodge. Single ref, no competing boards. 2. One hero action: Fire dodges Blue’s incoming cuffs with one green smoke grenade; all beats support that dodge. 3. Camera direction: one low tracking push along the cuff path into smoke; no cuts/orbit/reversal. 4. Orientation/physics: Fire right/viewer-right hand drops grenade by right boot; cuffs fly left-to-right, clamp empty floor, recoil without rope/chain. 5. Detail density: every second has physical business — boot twist, grenade impact, smoke burst, puddle ripple, cuff miss, slide, bar scrape, sparks. 6. Anime direction: Trigger action timing, KyoAni hand/eye control, cyan vs watermelon-green palette, final ma on dying sparks. 7. Final verification: under 3500 chars, no “FAST,” no BGM block, anime locked 3+ times, @Image labeled.
Start: cyan cuffs already flying down corridor toward Fire. Fire has one grenade by her right hand/right boot. End: cuffs clamp empty wet floor, Fire escapes frame-right through green smoke, Blue remains behind cyan glow, no capture.